Reference to my submission:
Creative and Technical Model – Final Submission
This will be my final post on my Creative and Technical model, the post will be mainly just showing my final grade and feedback on the model, then my thoughts on both of those. So, here are my grades!
Very high standard shown throuyghout all your work. You have used your research images to create drawings that have skillfully allowed you to conceive and create your final asset. Your topology is neat throughout and your model is incredibly accurate. The silhouette is strong and this is a real hero peice when it is placed in the scene. Your bake has worked well even though there were some issues with smaller parts. You need to look into UV optimistation further, it is not practical to use 3x2k texture sets for an environment asset – this would be okay in a rendered animation/vfx film but for games we would want to optimise further. You can do this by overlapping uvs – Maya 2018 has some really good stack features to make this process easier. You could split the main pole into equal sections and then overlap the UVs for each section; the screws should all be identical and overlapped; the traffic lights on the top. You may well have done some of this but always think about optimisation for your UVs when building your meshes – its getting the right balance between optimisation, variation and detail. The texture work you do have is fantastic and brings a lot of character to your model and the weathering is well balanced. The presentation of your project is fantastic also, you should be really proud of your work on this project and all other models that have gone into the imagined worlds project!
Overall, I am very happy with the result of my model, receiving a purple never fails to make my day! I spent such a long time on it that I am so pleased it finally paid off. As for my feedback, I knew that the fact that I have 3 X 2k textures used would be a big negative, throughout my other models I have made sure to fix this and I wish I knew how to use certain tools like I do now to be able to make it truly industry standard.
As for my positives, the fact that everything that was complimented were also the things that I focused immensely throughout the model’s creation, so to see that it didn’t go unnoticed is a very big bonus for me!
In the future I hope to maintain the level of detail I was able to reach with this model whilst also optimising it to the best it can be, thanks Matt!