After the MVP check yesterday, I went to go and finish both the globe and the mirror, but it’s never that easy is it…. there have been a few issues moving files that I’ve worked on from Marc’s computer over to any others, we’ve talked about it and we literally have no idea how or what is happening. Any model I seem to work on, I’d bring it over and the model itself would be missing from the scene, the Maya version is 2018 on both PCs and if I export the model it’s fine but it’s just not when I save the file and take it to another PC. Weird… Which Is why my Scrum Minutes consist of this!
So I moved onto the hands task…. What an absolute nightmare… But a fun challenge all the same! I’ve made several iterations of the hands throughout the day, getting feedback from Matt and I think I am either at a point or very close to a point that I am very happy with taking to Zbrush to work on the high poly model.
I think the last thing that needs doing is that I make the lower part of the palm more meaty as it would be in real life, as for the blocky look that I’ve given them, that’s intentional to make them fit the scene more in a stylised sort of way, obviously coupled with how they’ll be textured as well.
Since it’s the last blog before the check, I’ve decided to extend this post a little bit more with a few thoughts about how things are going and with an updated burn down chart as well, as for general progress, I feel like I’m letting the team down a little at the minute, a lot of models on the go and none of them are completed and everyone else is on track at the moment which makes me feel like i’m letting them down that little bit more.
What makes me a little bit better about the situation is the burn down chart, since we got rid of quite a few models we’re quite comfortably ahead of schedule, I will make sure that these models are finished by next Monday, I feel bad about being behind at the moment and I need all the time I can get to try and work out these hands to model to a standard that looks good in engine. So yeah! Can’t argue with anyone else but myself! This will be fixed very soon though I promise you that.