Tony’s Lesson: Character Design

Coming up on our blog check tomorrow it’s really made me rattle my brain for anything at all I can blog about, I know I have blogged about everything I can of our project and individual work so then I turn to anything in Tony’s lessons, I tend to do them all within the lessons themselves whilst they I can remember it in detail but I recall part of a lesson that I’ve already blogged about the main subject of which was the the elements of a story in movies, however, in the final part of that lesson I sat watching Tony draw an amazing character using a pretty cool process that I’m pretty sure I can make a blog on so that I can remember for future reference, so here goes!

Referring back to that lesson, there were several elements that made up a story, when making a character, there are several elements that made up that too, these were the location, the characters job and then the plot also, in Tony’s case he chose Russia because he loved how much the statues are so angular which he replicated in his drawing, he then wanted a sewer worker which was reflected in his clothing and then the plot was that he killed rats.

Tony then went to get reference which is massively important when doing this method, grabbing images of a statue, sewer workers and then a robot used in sewers that could be used as a weapon. I was able to find all the ones used below.

Image result for russian statue  Image result for sewer workersImage result for sewer robot cleaning

Putting these images to the side on separate layer in Photoshop, he then proceeded to make the first layer of drawing to get the general shape of how he wanted the character to look at what angle, this being very rough, once this was done another layer was made on top to then get a more finalised line drawing. Next was a layer placed underneath for the colour, for this I want to make a note of the way that Tony warped the image of the sewer workers to make one of them fit into his drawing, this was great to both do most of the colour work or even just be there to use the dropper and fill in the areas that it didn’t quite work with. Finally, one last layer was made to the go on top of that and put a suitable effect on it to be able to mimic light on the character, after this the character was then complete after putting a shadow beneath!

This blog was mainly for me to remember the process incase I need it in the future, most likely when I’ll need it next is for our synoptic project, but I really am looking forward to when I do, I just hope It’s as easy as it looked in lesson!

After Effects – All Stars Credits: Part 2

Genie Gif

Today in Pete’s lesson we were finishing our All Stars credits sequence, personally, in the lesson I made the rest of my assets and then spent the rest of my Friday night to put it all together in After Effects.

Since I explained the concept mostly in the last one, I’ll just talk about what I have done today, so, I began by making the tail and the hands of genie, two things I’m personally very proud of. Everything made has been done in Animate as well so that it is vector art and stays great quality.

Next I made some very quick Genie smoke and exported everything as separate images for use in After Effects.

I then made my composition and got to work in After Effects, I mostly only keyframed Size, Opacity, Position and Rotation to create this but I also used the Simple Waves effect to get a more organic feel to the smoke.

Personally, I am very happy with the end result and thought it was a very unique idea to do, I look forward to doing more like this in the future.

After Effects – All Stars Credits: Part 1

Recently with Pete’s lessons we have been asked to use the skills used when animating the robot to make our own credit roll for an actor of our choice, this needs to be between 3 and 9 seconds long. The inspiration came from a one that Peter has created for a former job, he then wants to edit all of these together into a class credits roll.

All_Stars_Ref

Throughout the first lesson, as you can see in that Gif there’s a boulder rolling over Harrison Ford, obviously themed after Indiana Jones. Pete made a short animation where that happens on a larger scale and a tutorial on how to achieve it which everybody followed in the lesson, however, feeling pretty confident with the task and having an idea instantly, I decided to go straight into making my own.

My idea was generated around the great, late actor Robin Williams and one of his great roles, Genie in Aladin, my idea was that the name Robin Williams would come out of a lamp as smoke and then form as a Genie themed name also.

I also decided to make my own assets for this, using Animate to do so, so for the first two lessons, I have made a lamp and some text. Here is the lamp and I will insert a picture of the text when I am in next lesson as they are fonts I can not access at home. next lesson I will begin to animate all of this in After Effects.

 

Head Art Project: Part 1 – Task and research

 

Drawing heads at an angle always goes a bit wrong, this should help!: how_to_draw_the_human_head_7:

For our next project with Tony we have been tasked with the research and drawing of human anatomy, specifically the human head, Here are the main project objectives.

Capture of head objectives.PNG

Going into this Tony suggested we have around 7 photographs of heads as reference images or just 1 with multiple angles of the head, to get a good range, I gathered those two images you see at the top of the post for reference of how the head looks at different angles and then used celebrity head shots to gather my other 7.

 

 

Here is a slideshow of some extra images I will use as reference and I also have some anatomy posters at home I will use. The next post I make will be about current art that people already made, discussing my ideas on how I will set out my final A4 page.

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Tony’s lesson: Muscle Structure

face-muscles-on-robbin-williams

Today in Tony’s lesson we began learning about muscle structure in the face, we were taught about the significance and relation to modeling also, that when trying to keep the poly count low that taking into account the muscles would make it have a much better product for the topology.

After being talked to about this we moved onto looking into Ecorche,

Ecorche was great for us getting a representation of what both the muscle structure looks like as well as the body on top of it, we were then told to grab a picture off of the internet of somebody and then make an Ecorche of that, I chose the great Robin Williams (Finished piece from the lesson displayed at the top).

This was a great exercise for me since I am looking into learning anatomy and being more efficient with my models.

Tony’s Robot Project – Part 1

Tony's Robot Project.png

For Tony’s lessons over the past weeks, we were given a project of creating a robot, this included research, design ideas and a final product produced as either 2D or 3D art. 

As you can see above, those are my design ideas, for most of them I used the technique using the lasso tool that Tony has shown us in the past and I went for a serious look on the top ones, however because I wanted a wide variety to choose from at the end, I also drew some more cartoonish robots shown at the bottom as well.

A lot of research went into all of this, looking at concept art all over the internet of robots or even for games such as ratchet and clank which can hopefully be seen in a few of them, overall I am very happy with the outcome of these initial design ideas and look forward to producing the final piece, I am still unsure as to whether I should model it or draw it though.

In addition to that I am yet to decide which one of them to expand upon and make the final piece on, I am leaning towards the one at the top left currently though. To go a bit further I may even do different designs for the one I choose to see how that would go also.