After Effects – All Stars Credits: Part 2

Genie Gif

Today in Pete’s lesson we were finishing our All Stars credits sequence, personally, in the lesson I made the rest of my assets and then spent the rest of my Friday night to put it all together in After Effects.

Since I explained the concept mostly in the last one, I’ll just talk about what I have done today, so, I began by making the tail and the hands of genie, two things I’m personally very proud of. Everything made has been done in Animate as well so that it is vector art and stays great quality.

Next I made some very quick Genie smoke and exported everything as separate images for use in After Effects.

I then made my composition and got to work in After Effects, I mostly only keyframed Size, Opacity, Position and Rotation to create this but I also used the Simple Waves effect to get a more organic feel to the smoke.

Personally, I am very happy with the end result and thought it was a very unique idea to do, I look forward to doing more like this in the future.

After Effects – All Stars Credits: Part 1

Recently with Pete’s lessons we have been asked to use the skills used when animating the robot to make our own credit roll for an actor of our choice, this needs to be between 3 and 9 seconds long. The inspiration came from a one that Peter has created for a former job, he then wants to edit all of these together into a class credits roll.


Throughout the first lesson, as you can see in that Gif there’s a boulder rolling over Harrison Ford, obviously themed after Indiana Jones. Pete made a short animation where that happens on a larger scale and a tutorial on how to achieve it which everybody followed in the lesson, however, feeling pretty confident with the task and having an idea instantly, I decided to go straight into making my own.

My idea was generated around the great, late actor Robin Williams and one of his great roles, Genie in Aladin, my idea was that the name Robin Williams would come out of a lamp as smoke and then form as a Genie themed name also.

I also decided to make my own assets for this, using Animate to do so, so for the first two lessons, I have made a lamp and some text. Here is the lamp and I will insert a picture of the text when I am in next lesson as they are fonts I can not access at home. next lesson I will begin to animate all of this in After Effects.


Head Art Project: Part 1 – Task and research


Drawing heads at an angle always goes a bit wrong, this should help!: how_to_draw_the_human_head_7:

For our next project with Tony we have been tasked with the research and drawing of human anatomy, specifically the human head, Here are the main project objectives.

Capture of head objectives.PNG

Going into this Tony suggested we have around 7 photographs of heads as reference images or just 1 with multiple angles of the head, to get a good range, I gathered those two images you see at the top of the post for reference of how the head looks at different angles and then used celebrity head shots to gather my other 7.



Here is a slideshow of some extra images I will use as reference and I also have some anatomy posters at home I will use. The next post I make will be about current art that people already made, discussing my ideas on how I will set out my final A4 page.

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Tony’s lesson: Muscle Structure


Today in Tony’s lesson we began learning about muscle structure in the face, we were taught about the significance and relation to modeling also, that when trying to keep the poly count low that taking into account the muscles would make it have a much better product for the topology.

After being talked to about this we moved onto looking into Ecorche,

Ecorche was great for us getting a representation of what both the muscle structure looks like as well as the body on top of it, we were then told to grab a picture off of the internet of somebody and then make an Ecorche of that, I chose the great Robin Williams (Finished piece from the lesson displayed at the top).

This was a great exercise for me since I am looking into learning anatomy and being more efficient with my models.

Tony’s Robot Project – Part 1

Tony's Robot Project.png

For Tony’s lessons over the past weeks, we were given a project of creating a robot, this included research, design ideas and a final product produced as either 2D or 3D art. 

As you can see above, those are my design ideas, for most of them I used the technique using the lasso tool that Tony has shown us in the past and I went for a serious look on the top ones, however because I wanted a wide variety to choose from at the end, I also drew some more cartoonish robots shown at the bottom as well.

A lot of research went into all of this, looking at concept art all over the internet of robots or even for games such as ratchet and clank which can hopefully be seen in a few of them, overall I am very happy with the outcome of these initial design ideas and look forward to producing the final piece, I am still unsure as to whether I should model it or draw it though.

In addition to that I am yet to decide which one of them to expand upon and make the final piece on, I am leaning towards the one at the top left currently though. To go a bit further I may even do different designs for the one I choose to see how that would go also. 

Photoshop – Contrasts in photographs

Jack Black and White

Today in Tony’s lesson we were creating a portrait on a photo taken from real life. the photo had to be black and white so I chose this photo of Jack Black which in my opinion was totally worth it to make that title. We had to focus on areas of high contrast between the black and white around the face of our character. The aim was then to make a grey base layer of the general shape of him, then, create separate layers adding the highlights of the darkest and lightest areas hopefully coming out with something that resembles the face on our picture.I used the brush tool with the colours, black, grey and a slightly off colour white, then using the smudge tool to make the hair look more accurate to create my portrait.  However, details on the face were not important so the portrait didn’t have to be completely accurate.