Continuing with storyboards in Tony’s lesson he asked us to make a blog about the contrasts between story boarding in the movie or tv industry compared to the games industry. The contrasts are pretty night and day in my opinion, with the freedom that you are given in video games it is impossible to storyboard an exact scene that may happen, you may use story boards to portray the a cut scene, objectives of the level or the general story of the game like I have given an example of below with the recent very popular release of the Battle Royal game, Player Unknown’s Battlegrounds.
However, since games tend to not follow a linear path like tv does, it makes it difficult for games to take advantage of story boarding, they may instead just show concepts and keys of what the game and scenes will look like.
When comparing the two, I personally have connections to a storyboard artist that has done some amazing work on adverts and tv shows, his work can be seen with many other talented people on the website http://www.demonstudio.co.uk/ , taking a quick look and selecting one of the images you’ll be able to see for yourself that after being given a script for the scene it allows the artist to draw every single key movement and event in that specific piece. here is an example below.
And this goes on further as well!
When turning to a game though, the game gives the player the freedom to do many things, not a lot is fixed, like my example below for PUBG that I created in Google SketchUp.
The player jumps out of a plane with 99 other players to then sky dive to their chosen location on the island of Erangel.
The player must then find and equip gear to survive against other online players that you are against.
After a certain amount of time the a circle then encloses on the map that all players must be inside of to survive as he/she will take damage on the outside.
After being forced in a close vicinity to the other players, you must kill or survive to be the last player standing and win the game.