Synoptic Project: Production part 17

After the MVP check yesterday, I went to go and finish both the globe and the mirror, but it’s never that easy is it…. there have been a few issues moving files that I’ve worked on from Marc’s computer over to any others, we’ve talked about it and we literally have no idea how or what is happening. Any model I seem to work on, I’d bring it over and the model itself would be missing from the scene, the Maya version is 2018 on both PCs and if I export the model it’s fine but it’s just not when I save the file and take it to another PC. Weird… Which Is why my Scrum Minutes consist of this!


So I moved onto the hands task…. What an absolute nightmare… But a fun challenge all the same! I’ve made several iterations of the hands throughout the day, getting feedback from Matt and I think I am either at a point or very close to a point that I am very happy with taking to Zbrush to work on the high poly model.

I think the last thing that needs doing is that I make the lower part of the palm more meaty as it would be in real life, as for the blocky look that I’ve given them, that’s intentional to make them fit the scene more in a stylised sort of way, obviously coupled with how they’ll be textured as well.

Hands 2.JPG

Hands 1.JPG












Since it’s the last blog before the check, I’ve decided to extend this post a little bit more with a few thoughts about how things are going and with an updated burn down chart as well, as for general progress, I feel like I’m letting the team down a little at the minute, a lot of models on the go and none of them are completed and everyone else is on track at the moment which makes me feel like i’m letting them down that little bit more.


What makes me a little bit better about the situation is the burn down chart, since we got rid of quite a few models we’re quite comfortably ahead of schedule, I will make sure that these models are finished by next Monday, I feel bad about being behind at the moment and I need all the time I can get to try and work out these hands to model to a standard that looks good in engine. So yeah! Can’t argue with anyone else but myself! This will be fixed very soon though I promise you that.

Synoptic Project: Production part 16

Moving on from last week, I regret to say that my Computer has been sent away for the second time since this project has started which has stopped me working on my own computer for a straight week again, thankfully I have had Marc’s computer to be able to work on both the globe and the mirror in my free time, sadly only the modelling was able to be done as I wasn’t exactly going to try and sort out the faff of licences between two PCs, I will try my best to get the both of the globe and mirror and models textured and finished by the end of tomorrow, I feel like they need to be because of how behind I am now, those models should be finished now with me starting the third (that being the hands).


As for everyone else, they’re still making awesome progress which makes me feel even more behind, even though some of it hasn’t been in my power, it’s time to step it up a gear! This is what the globe looks like, it was a particularly hard model to make look stylised for the scene, but at the same time I think that the stylised look can be given in the texturing, especially with the globe, I plan on texturing it in a way that makes it look both drawn and very colourful stylised in the way it’s made.



It’s later in the day and I completely forgot to mention anything about our MVP check that we were having today! I ended up shoving some base colours on the globe and putting it in engine just to show the model for the MVP check! We also had quite a large group of lecturers marking it today, Mike and all! Overall there wasn’t any big negatives or anything! just loads of little awesome ideas that would only improve the game so much more, we have spoken about it after and are definitely considering them all! Here’s all the feedback below!


Synoptic Project: Production part 15

Blogging again after yesterday this will be a shorter one, as for myself I moved onto the globe asset, I spent the whole day yesterday researching an array of globes to get an idea of the type of thing I can go for, I was actually upset to find out that drinks globes don’t actually spin at all which makes sense but at the same time it would’ve been fun to do in engine. The biggest problem for me will be texturing the globe, particularly because there are no maps out there that can be used as a texture, I have looked at several and the way that the model has to be unwrapped it has to be done on the top half and the bottom half which makes them both circular uv maps, most maps out there are rectangular and then there are a few gems that are circular that are halves (wooooo!) but they’re of the left and right side instead of the top and bottom (boooooo), if push comes to shove I can always get the larger individual countries and put them on the globe myself. Anyway, how the group is getting one!


Marc has started with Zbrush, as mentioned above he used today to learn a bit from Tony in his lesson which I will definitely tag along with to learn as much as I can, especially since I have had the program for over a year to not have the time to learn it, obviously I could have used it for my projects but I feel like I have never had enough time to learn enough to make my models to a standard like they would be if they would just be in Maya. As for everyone else they’re getting along great!


The image was taken from Kelly’s Blog but it shows the awesome stuff that she was doing today! we talked about it a little and I sad that if I get time I would love to make a large, old leather book instead of the current one after my assigned models are complete!

Synoptic Project: Production part 14

Throughout last week I was able to adapt the picture frame to a point that I was very happy with, I did not finish the model however because when coming to the end of it I was curious as to whether or not it was going to be standing by itself or whether it would be places on the wall and Kelly made the awesome point that it would fill the room more if it was standing as opposed to just on the wall, I was happy that in the end I was able to make it from the frame though, it almost makes it look like it’s from the same set? or that it fits a theme? Which is what would happen if you were to buy items for a room . Now, having saidd that legs would be better, I moved onto making them and since the bottom of the frame is so curved, it was very difficult to make and I wasn’t able to get it to a standard that I was comfortable with, I will post it later at the bottom and have a little talk about it. But for now, this week’s scrum!

snip 6.JPG

As you can see, everyone is still doing fine, Eve did an awesome drawing for Marc for the design of the hunter’s trophy, Nikki finished the Tower of Hanoi which looks amazing as well! I will post both below. I also have an in engine screenshot of Marc’s window looking great in the scene as well!





Eve was able to draw the cutest things to have been hunted and put on the wall, back to my model, it was also mentioned today that a clue can be used with the mirror, as I have previously made a box that was able to be destroyed in Unity, I was happy to make a mirror that could also be shattered to reveal a clue behind it, I understand that Matt will be marking this so no telling!


There is the mirror to the left of the picture frame with the legs started at the bottom, next is to make two separate models of the glass that will go into it, one that’s smashed and one that’s whole.

Synoptic Project: Production part 13

Blog check went well and now moving onto the second last one, it’s crazy how fast the year is moving, the more I think about it, the more it worries me with how much I have to do still. Today we went through all of our stretch assets and dumped quite a few of them to make sure that the end product is actually manageable without running ourselves down, personally, before our next MVP check I have to make two assets, that is  the mirror and the drinks globe and then the hands for the controllers as suggested by Matt after that (That’ll be a challenge, but I’m excited all the same!).

snip 5.JPG

So coming in and testing the models today in the VR room, it turns out that the picture frame’s depth is too small, making the dial for the safe peak through a tiny bit, that is a big no no because it’s obviously supposed to be hidden or else that’s one of the three keys practically being given away, it was agreed that I was okay to do that in my own time but prioritise the other models that I need to get done first, thank God for that! As for what else I will work on, I am going to start with the mirror for the scene, hoping to be able to adapt it from the frame in some way for next week, we’re still attempting to get quick turnarounds on models but at the same time I only have three official models to complete before the end of the project which were listed above and thanks to the early deadline that we set ourselves it’s allowed quite a bit of time so that there is no stress.

We also had a smaller check today which went swimmingly, all feedback given was positive so just keep going with the rest of the team!


As for the rest of the team, everyone has came back from the break feeling good about the position that they are in so I can’t complain at all! Just got to keep it up for the rest of it!

Here are some in engine shots!



Synoptic Project: Production part 12

Ahhhhh the last blog about group progress before the check on Monday, it’s a nice feeling to say the least, probably the best part of the week of stress that I have had to catch up to the MVP deadline, but thankfully I did it! The last model that I had to work on was a photo frame that includes one of the paintings that Eve did of the manor house owner and wife, it was quite a hard model to do to get the curvature around the edges and it was the first model that I was using mirroring throughout to make sure that the symmetry was exact, it was definitely one of the more stylised models with it’s shape.

Overall the model was also done reasonably quickly (thank God) because of the mirroring feature, this is something I will definitely be taking more advantage of in the future, I did have to make the texture size 2048×2048 to make sure that the art work could be seen at it’s full detail.

snip 4.JPG

As you can see the scrum minutes were last updated was when I updated the last blog as well, so this is actually being made on the Sunday before blog check now having finished all MVP models and ready to start working on our stretch goals tomorrow! As for group progress, sadly we are still behind but there is good reason for that that is shown above so there still aren’t any worries on my behalf!

And finally, here’s my final MVP model all finished!

Frame 1.pngFrame 2.png

Synoptic Project: Production part 11

My computer died, AGAIN…. Having spent the majority of my week at the NEC, which by the way was a great experience to meet big names on the Nextgen course and get the word out about not only how good it is but show off our work to the public, we had a lot of interested students in the course as well! Which made me very happy that they were interested because of the work that was showcased which was partially mine!

Anyway, back to the issue at hand, I turned on my computer after getting back for it to repeatedly turning itself on and off, the exact same issue that I had the last time… So, I am currently using one of Marc’s computers to do my work. I have only just started the Desk chair because of all this and have been quite occupied trying to sort this, I just hope that by next week I will have it back to be able to finish my MVP models in time for the start of college again.

Here is how everyone else is getting on!

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Since I can only install the software required for completing models on limited PC’s, like substance etc, I am planning on only completing the modelling and Uving of at least this model on Marc’s computer whilst mine is getting repaired. Other than that, as you can see above, people have been a lot more productive than myself since getting back or their time off in general, I still am going to make sure that I will  finish all MVP tasks by the time we break up though. Since we are only doing one scrum whist we are off, I will make sure that I include the finished chair model in this to flesh it out a little more than what it would be without it.


It is now half way through the second week of our holidays but I got my computer returned to me yesterday and worked into the night to make sure that I got the chair modelled finished and textures, after modelling it, I brought it over t make sure that everything was okay before texturing and I’m glad I did, the save must’ve messed up some how and some topology messed up when opening it back up so I spent quite a bit of time fixing that before moving onto texturing. I have to say I am so happy with both the bake and how this model turned out , I have never doe something like a soft leather surface before and although it was difficult at times, like with the buttons for example, the  process definitely allowed me to learn a lot. Here are a few renders!

Chair 1.pngChair 2.png

Synoptic Project: Production part 10

Since finishing the desk lamp last week, Kelly has since took it into engine and it looked great! there were a few issues with taking the opacity over but it has since been fixed, it also has been made so that once the flame hits the collider of the glass it stops the particle system so that the fire does not just clip through the entire thing, it was also made so that the flame always travels upwards like it would in reality. As for what I have done in the week, I moved onto the Chandelier model to try and catch up to our MVP deadline, I was able to model the majority of it from adapting the handle of the lamp model to then be made into the handle for the all of the lights stems, to compare I will post both below, I am making this blog on the night of Monday though so I have actually finished the model now so I will post both finished models below to compare to.

Lamp 1.png

Chandelier 2.png








As you can see above, I pretty easily adapted the handle to be able to make most of the model at a very fast rate, however this is only to MVP standard at the minute as the stands for the lights also share the UV space with all of the other ones and that meant for the big one in the middle that it shows the AO information from around where the light holders are supported, to fix this I will spend time most likely after moving to stretch as an extra thing for me, it really isn’t noticeable in engine but it would annoy me if I kept it that was for my portfolio.

As for everyone else’s progress, I am happy to say that everyone is making awesome progress! No issues really! But the next blog won’t have much to it, a portion of our group has been chosen to man the booth at Insomnia 64 this week for 4 days and help represent Nextgen! I will attempt to be as productive as I can though.

snip 4.PNG


Synoptic Project: Production part 9

Tuesday was rather productive but problematic at the same time, that’s why the blog is being made today instead of on the day. To begin with, after finishing the model for the lamp, I moved onto Uv unwrapping and texturing, the Uv wrapping went fine. I was able to get all the model onto one 1024×1024 texture, however when moving onto texturing, since the model is largely opaque I added the opacity to the substance file and then the texture that we have been using with all models on the project so far forced the whole model to go opaque, this was without actually turning opacity on the material, so today was actually spent doing a lot of fixing to get that to work, the fix that we were actually able to find was turning on the opacity for every part of the material which SHOULD in a normal world have turned the opacity for the material on, but instead did the opposite and turned it off. Anyway, I have finished the model now so here is a render of what the finished product is.

Lamp 1.png

I am extremely happy with the model overall, there were no issues with anything apart from the texture problem explained above, I personally feel as if I have achieved a look that makes it look like it has been used and abused a little bit throughout the year with the burning on the upper part of the glass and the various spots of dirt on the model as well.

snip 3.PNG

As you can see everyone pretty much were still working on the models from Monday on Tuesday so there are no updates there but that’s expected from only having a days work in between scrums.