Planning an art essay

Today in Tony’s lesson we were told that we have to complete an art essay with the objective of it being 1500 words, this will be on subject of an subject of an art movement, style or particular discipline that has influenced a modern game, movie or concept art piece.

This should include content from the below criteria; artistic concepts including light, colour, composition, perspective and volume. Traditional processes that have been developed and integrated into digital art software systems and processes for digital art.

The example that we were given was Art Deco and the popular game “Bioshock”.

This is a great example with how strong the clear connection between the game and this art style is because of how the developers wanted the game to look set in the time that this art form was used.

My Ideas:

So far I have a couple ideas for my art essay, the first is how the assets and art from the popular Fallout series from Bethesda take from the life of 1950’s America, my second idea is how Alien isolation takes inspiration from the artist H R Giger and the Alien films.



Ant’s Math Lesson – Trigonometry, Radians and Classes


Today, Ant made us realize that things like Trigonometry actually have purpose after GCSE, so we began with this, the study of lengths and angles of a triangle, this uses SOH, CAH and TOA.

The way that I remember how to calculate this from school is the triangle method that works very well;

Image result for soh cah toa triangles

Basically, once assembled like this, you cover the one that you want and carry out the equation that you are left with (If one is over the other it’s divide, if they’re next to each other it’s multiply) for example, if I wanted to fine Sine, I would cover that up and be left with Opposite over Hypotenuse which you’d divide and get your answer.


Radians are just a different unit of measuring angles, like degrees. 1 Radian s the angle covered by wrapping a circle’s radius around it’s circumference.

1 Pi Radian = 180 Degrees

2 Pi Radians = 360 Degrees

Radians = Degrees / 180 * Pi

Degrees = Radians / Pi * 180


Classes are like Blueprints are recipes, for example c# scripts are classes for game objects, here is an example below.

Transform – Name Of Class

Position/Rotation/Scale – List all of the properties, stats or variables.

Translate/Rotate – Functions and/or what the object can do.