Game Design Analysis: Part 3 – Destroy All Humans!

Getting back into Chris’ lessons, he has given us the task to choose games familiar to us that we remember fondly and maybe even infuriated us because of gimmicky mechanics or poor design in places to make blog posts with these objectives:

  • How available hardware impacted design.
  • Intended audiences of the game.
  • Critique the game. Talk about the game design, visuals, mechanics and performance.

 

For my final game series I have chosen another inappropriate game series to receive at a young age, I have played every one of the Destroy All Humans games and have thoroughly enjoyed the whole experience, there have been a total of 4 games with 3 of them on Xbox and PlayStation and then one of them being exclusive to Wii.

  • Destroy All Humans!
  • Destroy All Humans 2.
  • Destroy All Humans Big Willy Unleashed.
  • Destroy All Humans Path Of The Furon.

 

Intended audiences for this game:

Unlike the other two games I’ve talked about, this one hasn’t been a PlayStation exclusive, as mentioned before this game was intended for people who had 3 of them on Xbox and PlayStation ( Destroy All Humans! , Destroy All Humans 2, Destroy All Humans Path Of The Furon.) and then one of them being on Wii ( Destroy All Humans Big Willy Unleashed.). The age rating for this game is a little less child friendly at a 16 or over because of it’s inappropriate humour and more violent content, so, this game would be great for any person above 16 that may have an interest in space or fictional shooters with inappropriate humour.

How software has effected this game:

Generally  there hasn’t been much of a of a difference between Destroy All Humans!  Destroy All Humans! 2 and Destroy All Humans Path of the Furon. Apart from the anomaly on the Wii: Destroy All Humans Big Willy Unleashed. This of which had taken advantage of the wii’s motion sensor controllers in many ways, using the knunchuck in one hand for general navigation through the level using its analogue stick and the controller in the other for aiming, they also used this controller to aim at certain parts of the screen to complete actions in quick time events. I’ve been a long time fan of the Destroy All Humans series and was very sad as a child to be playing Path of the Furon for them to break the fourth wall and tell us that there’ll be no more games made in the franchise, but there’s still a slight hope that one year it will be rebooted!

 

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