Game Design Analysis: Part 2 – Ratchet and Clank series

Getting back into Chris’ lessons, he has given us the task to choose games familiar to us that we remember fondly and maybe even infuriated us because of gimmicky mechanics or poor design in places to make blog posts with these objectives:

  • How available hardware impacted design.
  • Intended audiences of the game.
  • Critique the game. Talk about the game design, visuals, mechanics and performance.

 

My second series of choice is Ratchet and Clank, having been a strong lover of this game series from a very young age recently played the remake of the first game that was released for the PS4 3 times through, I thought it was a suitable title to talk about, there have been many, many Ratchet and Clank games, so here is the full list that I have found on the internet:

Ratchet and Clank.PNG

Intended audiences for this game:

Just like God of War, being a Playstation exclusive the intended audiences were obviously people who owned either a PS2, PS3, PS4 or one of the Playstation Portable (PSPs) , however, the age rating for this game is a lot more child friendly being a 12 since there is only mild violence, so, this game would be great for any teen or person above 12 that may have an interest in space or fictional shooters.

How available hardware effected the series:

Again, just like with God of War, since this series was a Playstation exclusive, on consoles that controllers were all similar and the game has always been 3D, there were no real big big changes when hardware changed, apart from an obvious graphical improvement as the series gotten older, making for more amazing Boss Battles and cut scenes especially in the new remake as snippets from the movie that was made had been dotted in as cut scenes, here is a comparison of the first game compared to it’s remake.

 

Image result for ratchet and clank 1

Image result for ratchet and clank ps4

 

Game Design:

Overall, as a game I think that Ratchet and Clank had pretty awesome mechanics and game design, it’s one of those games where I think the developers really thought about every gameplay aspect in depth, that’s in my opinion anyway, maybe that’s me being a bit biased because of how much this is a cherished childhood memory, one thing that looking back on on the original games is a bit awkward are the animations, they’re quite slow in my opinion and lack impact in certain areas.

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